After Burner Climax PSN ((INSTALL))
From the get-go, Afterburner: Climax pulls you in with some of the most gorgeous visuals ever to grace a PlayStation Network release. The game runs ultra smooth with essentially no slowdown whatsoever, despite the constant barrage of missiles tearing through the sky. Each stage is beautifully done, with players soaring over everything from gorgeous, crystal blue seas to the awe-inspiring aurora borealis; the artists certainly took their time in the graphical department and it shows. This is one case where standard-def television owners will feel awfully jealous of their HD counterparts, as Afterburner: Climax will have you salivating over the sharp, crisp presentation; everything from the smoke to the clouds are beautiful.
After Burner Climax PSN
The only real downside to Afterburner: Climax is its length, as it is ridiculously short and can be beaten in about 20 minutes or less. But the various bonuses, rewards and endings will have you coming back again and again. All you trophy collectors out there will also be pleased to know that the trophies for the game, twelve in all, are some of the easiest to snag on the PSN and can all be earned by the time you decide to put down the game for the night.
There are 13 stages in Arcade mode plus 2 Bonus stages. All you have to do is to beat stage 10 and 5 in Arcade mode to unlock those trophies. A stat screen will appear after stage 5 and 10 telling you how you've done so far. During these screens, the trophies will pop.
4. Emergency Call, stage 13 (Nuclear Arsenal): This one may be a bit tricky, but if you hold down and press the climax button shortly before you enter the first tunnel you'll be able to lock on to the target, a nuke carrying jet. Fire as many missiles as possible as you have to destroy it before you enter the second tunnel. Once you enter the second tunnel you won't see the target again. But as long as you use the above described method, you should get it.
You may also want to mention that should someone struggle with getting the "A Ending" trophy after a few playthroughs, that with further EX upgrades, you can get everything from No Damage (except crashing into mountains), infinite spawning missiles and auto targeting... so the missions become obscenely easy with each passing playthrough, so as long as you keep playing the Arcade missions, you WILL get this trophy, as its almost unavoidable. "A Ending" also unlocks Auto Missles: basically, you can put the controller on the floor and let the game play for you - with the exception of mountain manuevering, lol.
I know that the game plays itself after you've unlocked certain options, but it doesn't from the very beginning. The 2/10 was my personal estimate. I had it 1/10 in the beginning, but I just couldn't leave it there as I think it requires more skill than Linger in Shadows or .detuned. Anyway, my estimate will be replaced by the average of the polls at some point in the future.
4. Emergency Call, stage 13 (Nuclear Arsenal): This one may be a bit tricky, but if you hold down and press the climax button shortly before you enter the first tunnel you'll be able to lock on to a the target, a nuke carrying jet. Fire as many missiles as possible as you have to destroy it before you enter the second tunnel. Once you enter the second tunnel you won't see the target again. But as long as you use the above described method, you should get it.
Nostalgia is a powerful marketing tool as evident by the reinvention of J.I.Joe, Transformers and the A-Team. But what generation nostalgia loves more than anything are re-releases or re-imaginings of their favorite games from when they were kids. Just look at 1942: Joint Strike, The New Super Mario Bros., Bionic Commando Rearmed, TMNT Arcade, and the constant re-releases of one Final Fantasy game after another.
Players choose between the F-18 Hornet, the F-15 Eagle, and the F-14 Tomcat for their at-home shoot-em-up experience. Enemy jets come directly at the player in large numbers and can be shot down either manually with the machineguns or automatically with missiles after a lock has been achieved. When the climax meter is filled, players can lock onto several targets at once in slow motion, then quickly eliminate an entire squadron of planes in one fell swoop.
As well as completing the game you also get a certain number of challenges that once completed allow different modes and unlocks to use within the game. These will either make the game more difficult or just more fun to play. Example of these are ones that made your cursor the same size as it is when your in climax mode as well as also making your jet super fast or super slow. While most of these are just added perks that make the game more fun to re run through. There are a few which will get the hardcore fans going that ramps up the difficulty and makes the game even more challenging.
Looks absolutely awesome this. Was a massive fan of Afterburner back in the day, don't dare to think about how many quids I pumped into it at the arcade.Glad to see they have put more into it and not just regurgitated the old version, but without losing what Afterburner essentially is.
After Burner Climax, like previous games in the franchise, has a specially designed game cabinet that consists of a servo-equipped chair that bends and rotates with the movements of the on-screen jet. Players will have to utilise their ship's arsenal of missiles and vulcan cannons, as well as exploiting it's overall manoeuvrability. Players can execute barrel rolls and other evasive actions to dodge the unending rain of enemy fire, as reaching the end of the stage within the given time limit is the only requirement to proceed to the next stage. Destroying enemy combat units increases this time, as well as the player's score. The jets featured are modelled after real world military service jets. You can change the color of these jets. These include:
Helping you gain those high scores is the Climax meter, filled up steadily as you play to eventually grant you a slow motion target shooting sequence. Once activated your aiming reticule increases in size and missiles become unlimited, allowing you to rack up huge attack combos and earn mega points in the process. Combine all of the above with a breakneck pace and Afterburner Climax is an exhilarating experience that certainly rekindles memories of the original and is one of few modern arcade games to hit the current set of consoles.
Besides this one minor flaw Afterburner Climax screams excitement. In classic Sega arcade style, levels are varied, well designed and have multiple branches from which you are able to choose mid-flight adding a welcome dose of variation to what could have been a linear slog to the end.
Glad you added the top gun stuff in after all Joseph. I need to pick this up. I played it in Arcades recently and it was a fantastic experience despite the machine glitching out with textures spiking into the sky and the seatbelt unclipping. The only thing I'll miss with this version is holding that sweet, sturdy stick. Also why didn't you mention climax mode? Could of made some dirty things off that. Or just the fact you could slow time paint a billion things and boom all dead. 041b061a72